wodigurong
Private Valheim • Steam on PC • Player guide • 9 September 2026
Before you start
The installer and private downloads are available. The final live-server join check is still pending. The server runs the approved package on Valheim 1.0.7. The downloaded bootstrap has installed the matching pack on thas's PC, with all approved settings verified. A matching packaged client previously joined the scratch server.
The selection contains 12 gameplay/convenience mods plus 5 supporting packages. The server loads 12 plugins and the client loads 15. PlantEasily, DynamicExperienceGain and UseEquipmentInWater are client-only; some supporting packages supply libraries or preload patches rather than plugins.
Download the setup ZIP, run Setup.vbs, enter the server password once, then use Wodigurong from the Start Menu. Updates and file repairs happen when you launch. No r2modman, Python, Node or administrator access is required.
Progress and release status
| Area | Verified | Remaining |
|---|---|---|
| Server | Approved pack deployed after a verified backup; 12 plugins loaded; Steam registration passed; no managed exceptions in deployment checks. | Launcher-installed client joining production. |
| Client | Both isolated startup modes passed. The managed profile loads 15 plugins with no managed exceptions; normal launch leaves old mods unloaded. | Production launch and join from the installed Start Menu shortcut. |
| Major play checks | Inventory, movement, dedicated dodge and save/reload passed in isolated testing. AAA Crafting pointer-error spam was repaired. | Smaller issues will be discovered during normal play. |
| Settings and updater | 421 approved values verified in the installed profile. Install, unchanged check, upgrade, repair, interrupted staging and rollback tests passed. | Production configuration-sync evidence. |
| Downloads | Server-password authentication works; wrong/missing passwords and disallowed paths are denied. Downloaded ZIP hashes match the release. | Final production join check before calling the release fully verified. |
Three known Zen prefab diagnostics remain; the headless server also emits graphics diagnostics. These are distinct from managed exceptions. Exhaustive testing of every mod feature is not a release requirement.
Install and launch
1. Prepare Steam
- Install the Windows Steam edition of Valheim, run it once, then close the game. Keep Steam open and signed in.
- The current target is Valheim 1.0.7, Windows build 25185596. The launcher checks the exact build and does not update or downgrade the game.
- Do not layer this pack over another collection. Unknown loaders cause setup to stop; supported older loaders are backed up before replacement.
2. Install once
- Download Wodigurong-Setup.zip and extract it to a folder.
- Double-click Setup.vbs in that folder.
- Enter the same password used to join the game server, supplied privately by thas. There is no separate invite key. Setup stores the password encrypted for your Windows account.
- If prompted, select the Steam Valheim folder containing
valheim.exe. - Setup installs under
%LOCALAPPDATA%/Wodigurongand creates a Wodigurong Start Menu shortcut. It adds no desktop icon.
3. Launch through Wodigurong
- Close any running Valheim instance, then choose Wodigurong from the Start Menu.
- The launcher checks the private manifest, downloads changes when needed, verifies or repairs files, and starts the matching modded game.
- Use this shortcut for this server. Direct Steam launch does not select the managed mod profile.
- If downloads are unavailable or the game build differs, the launcher stops with an explanation and retains the installed profile.
4. Join the server
- Select your character, open Join Game, and search for wodigurong.
- Use the same server password. Everyone uses Steam; no crossplay join code is needed.
- If the name does not appear, connect directly to
108.93.145.131:2456. - Review Z/X/C, Left Alt and Q below. Personal game controls are not all supplied by server synchronization.
5. Automatic updates and help
- Use the Wodigurong shortcut for updates. Do not install individual replacement DLLs or update this pack through another mod manager.
- Approved settings are reapplied; supported personal settings and mod data carry forward. Steam continues to manage your character/world saves.
- PlanBuild blueprints live in
%LOCALAPPDATA%/Wodigurong/data/blueprints. - For a wrong password, run Setup.vbs again. For a running game, close it. For a service error, retry. For a build mismatch or unknown loader, ask thas.
- Launcher logs are in
%LOCALAPPDATA%/Wodigurong/logs. Share the error and release ID with thas; never share the password in a public post.
Controls to know
| Key | Action | Context |
|---|---|---|
| Z / X / C | Three quick slots, intended for potions | Free these keys from conflicting vanilla actions |
| Left Alt | Dedicated dodge | Block + jump also remains available |
| Right Ctrl + O | Toggle pulling materials from nearby chests | Leaves Left Alt available for dodge |
| End | Open PlanBuild blueprint interface | Blueprint tools |
| Q | Switch PlanBuild tool mode | Rebind autorun if it currently uses Q |
| Left Shift / Left Ctrl / Right Alt | PlanBuild tool modifiers | Right Alt replaces the conflicting Left Alt |
| Right Ctrl + arrows | Resize planting grid | Cultivator / PlantEasily |
| Left Shift + Use | Bulk harvest matching resources | Within 3 metres |
| F6 / F10 | Toggle automatic replanting / grid snapping | PlantEasily |
| Left Shift + scroll | Change crafting quantity by 10 | Over AAA Crafting's quantity control |
| Sprint + Space | Mounted jump | Rideable mount |
| Direction + E | Rolling dismount | Mounted |
| Hold E about 0.5 seconds | Normal dismount without direction input | Mounted |
| Hold Delete 1.5 seconds | Dismiss grave marker | NVLB grave compass |
| N | Unassigned by this pack | Mining effects stay enabled without a toggle |
Everyday convenience
NoVikingLeftBehind · 0.9.2
NVLB supplies extra inventory slots, nearby-container crafting, station repair, longer-lasting fuel and death-recovery conveniences. Its overlapping skill and power systems are disabled in favor of the specialist mods below.
- Inventory: four equipment slots, two utility, three food, two ammo, three quick slots on Z/X/C, and two extra general storage slots. The two general slots are additional storage, not the size of the ordinary inventory.
- Food: auto-eat is off. Eat manually. Stack-all protects the dedicated slots from accidental depositing.
- Nearby chests: pull materials within 50 m for crafting, building, smelters, fires and ovens. Cooking-station pulling is off. Leave one item behind is on.
- Workbench coverage: gains 2 m per progression tier and 6 m per station level above level 1, capped at 60 m. Applies to workbench building coverage, not container access.
- Repair: opening an eligible crafting station repairs equipment automatically.
- Fuel: fires and handheld Torch/TorchMist durability last 5× as long. Fuel is not infinite.
- Portals: progression gradually permits eligible older-tier materials. It does not unlock every restricted material immediately.
- Death: receive at least 10 minutes of Rested on respawn. A grave compass tracks items and hides within 10 m. No free food, extra grave-run stamina benefit or extended Corpse Run.
- Recovery copies: three local character backups and five server slot snapshots. Shared setting changes are admin-only.
- Disabled: equipment loadouts, boss powers/recharge, extra XP/catch-up systems, sailing/exploration bonuses, mining/food/weight bonuses, building discounts, regrowth, trader metals and extra smelting/tool/settlement bonuses. Normal diagnostic modules are off.
AAA Crafting · 2.1.6
Adds quantity-based crafting, recipe search, favorites, a maximum-craftable display and recipe tracking.
- Quantity resets after completing a batch or switching recipes.
- Shift + scroll changes the quantity by 10.
- Favorites and maximum quantity display are on.
- Crafting-speed override is off. This mod handles the interface; ImpactfulSkills supplies the approved crafting bonuses.
UseEquipmentInWater · 0.2.4
Allows equipment and tools to remain usable while swimming, using their normal controls. The selected behavior allows all equipment. This release's per-item restrictions do not work, so no restrictive profile is promised. Actual current-game behavior remains unverified.
AchievementEnabler · 0.2.0
Keeps using mods alone from blocking Steam achievements. Author defaults are selected. It does not remove the separate checks for console cheats, spawned items or cheated world modifiers. Each client needs both the plugin and the achievement preloader; earning an achievement has not been playtested.
Building and farming
PlanBuild · 0.18.4
Save, share and place building blueprints as ghost plans, then contribute materials to complete them. Terrain tools and server-shared blueprints are enabled.
- Planned construction is the default. Free direct construction is off for regular players; admins can bypass that restriction.
- Blueprint placement reach and Plan Totem build radius are both 50 m.
- Unknown pieces are hidden; construction particles are on.
- NVLB chest pulling is not proven to supply Plan Totems automatically. Contribute materials directly when needed.
PlantEverything · 1.20.0
Expands the cultivator to berry bushes, mushrooms, flowers, additional trees and decorative flora.
- Biome restrictions are off for supported mod and vanilla plants. Support for newly introduced 1.0 plants still depends on compatibility work.
- Berries, mushrooms and supported flowers respawn after 60 minutes.
- Listed saplings retain their default 3,000 seconds / 50 minutes growth setting. Ordinary crop growth overrides are off.
- Default planting costs and base harvest quantities remain. Skill-based extra drops come from ImpactfulSkills.
- Decorative flora is on. Unrestricted “place anywhere” is off; shielding requirements remain. Crops still need cultivated ground and growing space.
PlantEasily · 2.1.1
Provides orderly planting grids, invalid-placement prevention, bulk harvesting and automatic replanting. It runs on each player's client.
- Starts with a 2 × 2 grid. Snapping and invalid-placement prevention are on.
- Bulk harvest targets matching resources within 3 m.
- Automatic replanting is on when supplies are available. Automatic replanting from chest supplies has not been verified.
- The whole-mod toggle is unbound; F6 and F10 retain their specific replanting and snapping toggles.
Skills and progression
DynamicExperienceGain · 1.0.6
Changes experience gains using enemy tier and star level. This is the selected owner of enemy-based XP scaling, on each Windows client. The pinned DLL has no configurable settings or server-synchronized configuration. Its interaction with other XP sources remains unverified; no older README multiplier formula is presented as this release's behavior.
FortifySkillsRedux · 1.5.3
Builds fortified skill progress that protects against death-related skill loss, while leaving inventory loss to the normal death/inventory systems.
- All skills use global settings; individual skill settings are off.
- Active skill XP multiplier is 1×, avoiding the mod's additional default XP boost.
- Maximum fortified skill XP rate is 0.8; fortified XP per level is 0.1. These are the configured rate parameters, not a promise that 80% of every earned level is protected.
- Keep-all-items and keep-equipped-items on death are both off.
ImpactfulSkills · 0.16.0
Adds practical benefits to skill progression, including gathering, sailing, movement, combat, cooking, animals, hauling and crafting. The exact configuration is included in the appendix; raw factors should not be read as flat percentage bonuses at every skill level.
| Area | Approved behavior |
|---|---|
| Farming | Bonus gathering at skill thresholds 50/70/90. Duplicate area harvesting and multi-planting off; PlantEasily owns those actions. |
| Sailing / Voyager | Sailing and exploration bonuses on. Rowing bonus begins at 25, boat damage reduction at 35, wind-angle reduction at 50. Friend rowing bonus on. Collision-damage workaround keeps its problematic effect beyond the normal skill cap. |
| Woodcutting | Damage and additional wood benefits enabled; configured damage factor 1.2 and loot factor 3. |
| Mining | Damage/loot bonuses and critical hits on. Area mining begins at 50, with about 1 m radius at 50 and 2 m at 100. Rock Breaker begins at 25: 2.5% chance rising to 10% at 100, damage setting 300. Leviathan protection on. Both effects remain enabled, with no toggle. |
| Running / jumping | Run-speed progression, higher jumps and fall protection enabled. Jump bonus starts at 10; fall-damage reduction at 15; extra safe fall height at 25. |
| Sneaking | Faster/quieter sneaking and bonus backstab damage enabled. The approved backstab setting retains the author's triple effect; threshold 25. Noise reduction starts at 50. |
| Weapons / blocking | Weapon stamina benefits and faster equipment changes on. Additional parry XP on. Blocking gains power from 25; parry stamina return from 40. |
| Cooking | Reduced food-benefit decay, bonus output, cooking streak rewards and eating XP enabled. Bonus output begins at 10; up to three configured extra items. |
| Animals / bees | Faster taming and better animal yields on. Honey bonuses begin at 15; bee biome restriction removal enabled. Breeding and honey-harvest XP on. |
| Hauling | Up to 50 extra carry weight; cart-mass reduction factor 0.8. Cart movement and carrying heavy loads can train the skill. |
| Crafting | Durability saves from 25, bonus crafts from 50 and material returns from 75. Equipment-quality scaling on. |
| Fishing | Ingredient-quality output scaling restricted to fish; non-stacking craft-output scaling on. |
| Swimming | Swim-speed benefit from 25 and stamina reduction from 50. |
| Blood magic | XP for shield damage enabled; damage ratio 50 and XP setting 1. |
| Knowledge sharing | On, configured bonus rate 1.5 with a five-level gap. It helps a character's lower skills based on that same character's highest skill; it does not transfer XP between friends. |
The inspected mining code differs from its chance description: at level 50+, its area-effect chance gate always passes when the other eligibility checks pass. This behavior was accepted; the guide does not describe it as a flat 30% proc chance.
ProgressivePowers · 0.1.0
Choose one passive boss power at a time at the boss stones. Each power has seven progressively unlocked benefits. The default boss-kill requirements are retained; being within 200 m grants kill credit. Locked benefits and the passive icon remain visible. Active power activation is disabled.
These are all seven powers' approved defaults. Benefits apply when unlocked and while that power is selected. Different bosses' passives do not all stack together.
| Power | Benefits, in unlock order |
|---|---|
| Eikthyr | Run stamina −30%; jump stamina −30%; swim stamina −30%; movement +3%; stamina regeneration +15%; fall damage −35%; dodge stamina −25%. |
| The Elder | Health regeneration +15%; chopping damage +30%; pickaxe damage +30%; carry weight +75; Woodcutting skill +12; Pickaxes skill +12; regeneration tick setting 1. |
| Bonemass | Slight resistance to blunt, slash and pierce; block stamina −50%; poison resistance; armor +6; stagger taken −25%. |
| Moder | Frost resistance; cold immunity; sailing tailwind; carry weight +150; movement +5%; wind-at-your-back setting +25%; swim speed +25%. |
| Yagluth | Lightning resistance; melee damage +5%; Farming skill +12; elemental damage +5%; skill XP +15%; armor multiplier +10%; all damage +5%. |
| The Queen | Poison resistance; sneak stamina −50%; eitr regeneration +50%; stealth +25%; noise −25%; Elemental Magic +12; Blood Magic +12. |
| Fader | Fire resistance; adrenaline gain +50%; stagger taken −25%; attack stamina −20%; armor +8; timed-block bonus +50%; health regeneration +20%. |
Overlaps with skill benefits were accepted, including Moder's tailwind and Yagluth's XP bonus. Final combined effects have not been measured; percentages from separate mods should not simply be added together.
Combat and riding
ZenCombat · 0.10.0
Adds a dedicated dodge button, automatic shield selection, mounted actions, spear conveniences and combat feedback changes. It depends on Zen_ModLib, which is included with the private compatibility fixes and input bridge. Major input checks passed; smaller combat features are not exhaustively verified.
- Dodge: Left Alt, with ordinary block + jump also available.
- Shield: drawing a one-handed weapon equips your recent shield. NVLB equipment-loadout switching remains off.
- Bows: movement and draw-speed multipliers stay at 1. Drawing while jumping is allowed; drawing while dodging is off. Wooden arrows remain available at a workbench, with 22 damage and 8 wood per normal batch.
- Blocking: reliable tower-shield blocking and block charges are enabled. Each of the six listed tower shields uses a five-block charge setting. Blocking follows look direction. Extra ranged/enemy parry-stun exclusions are off.
- Knockback: block deflection 0, melee 0.4, area/ranged 0.5; atgeir secondary and recoil remain 1.
- Spears: automatic pickup reserved for the thrower; equip the next spear after throwing. Harpoon excluded from next-spear equip.
- Mounts: jumping and attacks enabled. Primary/secondary attacks cost 10/25 mount stamina. Direction + E rolls off; hold E without movement for a normal dismount.
- Display: softer damage flash, hide zeroes, show your own damage numbers; display range 60 m and duration 1.5 seconds. Protection against unarmed attacks on furniture is on.
How the settings fit together
| Feature | Selected owner | Collision avoided |
|---|---|---|
| Inventory | NVLB | No separate ExtraSlots |
| Container materials | NVLB, 50 m | No AzuCraftyBoxes |
| Planting and bulk harvesting | PlantEasily | ImpactfulSkills duplicate actions off |
| Plant availability and base growth | PlantEverything | Base yields retained; skill bonuses are separate |
| Blueprints | PlanBuild, 50 m | Workbench coverage and chest radius are separate systems |
| Enemy-based XP | DynamicExperienceGain | Fortify active XP 1×; NVLB duplicate XP systems off |
| Skill benefits | ImpactfulSkills | NVLB duplicate skill/resource bonuses off |
| Boss powers | ProgressivePowers | NVLB powers/recharge and ForsakenPowersPlusRemastered omitted |
| Automatic shield equip | ZenCombat | NVLB equipment loadouts off |
Standalone Sailing, BetterArchery, Unshamed and TerramizerServer are not part of the selection. ConditionalConfigSync is omitted because its ExtraSlots dependency is no longer needed.
Supporting packages
These are included for the mods to work. Players do not need to tune them individually or download a separate copy.
| Package | Pin | Purpose and settings |
|---|---|---|
| BepInExPack Valheim | 5.4.2350 | Loads the mod plugins and preload patches. Use the client package's supplied layout. |
| Jotunn | 2.29.2 + private.1 | Shared mod framework. The deployed pack uses a private build of upstream PR483; keep the supplied binary until an approved replacement release. |
| HookGenPatcher | 0.0.4 | Generates hooks used by dependent mods, including PlanBuild. No player-facing settings selected. |
| YamlDotNet | 16.3.1 | Reads structured configuration used by ProgressivePowers. Retain its detector/plugin files. |
| Zen_ModLib | 1.13.7 | Shared framework for ZenCombat. Private compatibility fixes and the Zen input bridge are included in the deployed pack; retain the release-supplied settings. |
Exact approved settings
The following snapshot contains every entry in the nine approved configuration overlays. These are approved overlay snapshots, not standalone installation files or a complete list of every generated default. The package compiler has merged them into the matching mods' generated configurations without value drift. Do not copy a block directly into an arbitrary file.
AchievementEnabler uses author defaults. DynamicExperienceGain exposes no configuration in the reviewed DLL. UseEquipmentInWater uses default all-equipment behavior. Supporting libraries retain their package configuration except for explicitly documented private binaries.
Configuration: advize.PlantEasily.approved.cfg
# Approved settings only; merge into BepInEx/config/advize.PlantEasily.cfg on each client.
# Client-only: do not deploy PlantEasily to the dedicated server.
[General]
ModActive = true
SnapActive = true
Rows = 2
Columns = 2
[Difficulty]
PreventInvalidPlanting = true
[Harvesting]
EnableBulkHarvest = true
HarvestStyle = LikeResources
HarvestRadius = 3
ReplantOnHarvest = true
[Controls]
EnableModKey = None
EnableSnappingKey = F10
ToggleAutoReplantKey = F6
KeyboardModifierKey = RightControl
IncreaseXKey = RightArrow
DecreaseXKey = LeftArrow
IncreaseYKey = UpArrow
DecreaseYKey = DownArrow
KeyboardHarvestModifierKey = LeftShift
Configuration: Advize.PlantEverything.approved.cfg
# Approved settings only; merge into the final PlantEverything config during deployment.
[General]
EnableMiscFlora = true
[Difficulty]
PlaceAnywhere = false
PlantsRequireShielding = true
RequireCultivation = false
EnforceBiomes = false
EnforceBiomesVanilla = false
[Berries]
RaspberryRespawnTime = 60
BlueberryRespawnTime = 60
CloudberryRespawnTime = 60
[Mushrooms]
MushroomRespawnTime = 60
YellowMushroomRespawnTime = 60
BlueMushroomRespawnTime = 60
SmokepuffRespawnTime = 60
# Retain default crop growth, costs and yields.
[Crops]
CropsRequireCultivation = true
CropsRequireGrowthSpace = true
CropGrowRadius = 0.5
EnableCropOverrides = false
[Saplings]
BirchGrowRadius = 2
OakGrowRadius = 3
AncientGrowRadius = 2
BeechGrowRadius = 2
PineGrowRadius = 2
FirGrowRadius = 2
YggaGrowRadius = 2
AutumnBirchGrowRadius = 2
AshwoodGrowRadius = 2
BirchGrowthTime = 3000
OakGrowthTime = 3000
AncientGrowthTime = 3000
BeechGrowthTime = 3000
PineGrowthTime = 3000
FirGrowthTime = 3000
YggaGrowthTime = 3000
AutumnBirchGrowthTime = 3000
AshwoodGrowthTime = 3000
[Flowers]
ThistleRespawnTime = 60
DandelionRespawnTime = 60
FiddleheadRespawnTime = 60
Configuration: Azumatt.AzuAntiArthriticCrafting.approved.cfg
# Approved settings only; merge into the final AAA Crafting config during deployment.
[1 - Crafting Tweaks]
Reset Crafting Value = On
Favorting System = On
Incremental Amount = 10
Show Max Craft Amount = On
[2 - Game]
Override Crafting Speed = Off
[4 - Keys]
Incremental Modifier = LeftShift
Configuration: marcopogo.PlanBuild.approved.cfg
# Approved settings only; merge into final PlanBuild config during deployment.
[Server Settings]
Allow blueprint rune = true
Allow serverside blueprints = true
Allow clients to use the GUI toggle key = true
Allow direct build = false
Allow terrain tools = true
[Blueprints]
Default build mode = Planned
Place distance = 50
[Plans]
Plan totem build radius = 50
Plan unknown pieces = false
Plan totem particle effects = true
[Keybindings]
Blueprint Marketplace GUI toggle key = End
Toggle = Q
ShiftModifier = LeftShift
CtrlModifier = LeftControl
AltModifier = RightAlt
Configuration: MidnightsFX.ImpactfulSkills.approved.cfg
# Approved settings only; merge into final ImpactfulSkills config during deployment.
[Farming]
EnableGathering = true
GatheringLuckLevels = 50,70,90
EnableGatheringAOE = false
EnableFarmingMultiPlant = false
[Mod Compatibility]
PreferOtherPlantGrid = true
[Voyager]
EnableVoyager = true
VoyagerSailingSpeedFactor = 1.5
VoyagerIncreaseExplorationRadius = 3
VoyagerPaddleSpeedBonus = 2
VoyagerPaddleSpeedBonusLevel = 25
EnableFriendsRowSpeedBonus = true
MaxFriendsRowSpeedBonus = 0.25
VoyagerReduceCuttingStart = 50
EnableBoatDamageReduction = true
VoyagerDamageReductionAmount = 0.5
BoatDamageReductionLevel = 35
# 0.16.0 ignores the toggle; threshold 101 keeps the effect above normal skill cap 100.
VoyagerImpactResistance = false
VoyagerImpactResistanceLevel = 101
[Woodcutting]
EnableWoodcutting = true
WoodCuttingDmgMod = 1.2
WoodCuttingLootFactor = 3
[Mining]
EnableMining = true
MiningDmgMod = 1.2
MiningLootFactor = 2
EnableMiningCritHit = true
RequiredLevelForMiningCrit = 25
ChanceForMiningCritHit = 0.1
CriticalHitDmgMult = 3
EnableMiningAOE = true
ChanceForAOEOnHit = 0.3
ChanceForAOEOnHitScalesWithSkill = true
MiningAOERange = 2
MiningAOELevel = 50
EnableMiningRockBreaker = true
RockBreakerRequiredLevel = 25
RockBreakerMaxChance = 0.1
RockBreakerDamage = 300
ProtectLeviathansWhenMined = true
RockbreakerSafetyResetTimeout = 30
[Run]
EnableRun = true
RunSpeedFactor = 0.005
[Jump]
EnableJump = true
JumpHeightFactor = 125
JumpHeightRequiredLevel = 10
EnableFallDamageReduction = true
FallDamageReductionFactor = 0.5
FallDamageReductionRequiredLevel = 15
EnableFallDamageHeightBonus = true
FallDamageHeightRequiredLevel = 25
FallDamageHeightBonus = 3
[Sneak]
EnableStealth = true
SneakSpeedFactor = 0.03
SneakNoiseReductionLevel = 50
SneakNoiseReductionFactor = 0.5
EnableSneakBonusDamage = true
SneakBackstabBonusLevel = 25
SneakBackstabBonusFactor = 2
[WeaponSkills]
EnableWeaponSkill = true
WeaponSkillStaminaReduction = 0.5
WeaponSkillBowDrawStaminaCostReduction = 0.5
WeaponSkillEquipRequiredLevel = 45
WeaponSkillEquipSpeedFactor = 2
WeaponSkillParryBonus = 1
[Blocking]
EnableBlocking = true
BlockPowerRequiredLevel = 25
BlockPowerFactor = 0.75
BlockStaminaGainRequiredLevel = 40
BlockStaminaGainFactor = 0.5
EnableParryStaminaGain = true
[Cooking]
EnableCooking = true
CookingBurnReduction = 0.5
EnableCookingBonusItems = true
RequiredLevelForBonusCookingItems = 10
ChanceForCookingBonusItems = 0.4
CookingBonusItemMaxAmount = 3
EnableCookingStreak = true
CookingStreakBonusPerFood = 0.1
CookingStreakMaxBonus = 1
CookingStreakTimeout = 120
EnableCookingEatXP = true
CookingEatXPPerFoodStat = 0.01
[AnimalHandling]
EnableAnimalWhisper = true
AnimalTamingSpeedFactor = 6
TamedAnimalLootIncreaseFactor = 3
AnimalHandlingLootRange = 20
AnimalHandlingFractionalDropsAsChance = true
EnableBeeBonuses = true
BetterBeesLevel = 15
BeeHoneyOutputIncreaseBySkill = 1
EnableBeeBiomeUnrestricted = true
BeeBiomeUnrestrictedLevel = 0
BeeHarvestXP = 2
AnimalBreedingXP = 5
AnimalBreedingXPRange = 30
[Hauling]
EnableHauling = true
EnableCarryWeightBonus = true
HaulingMaxWeightBonus = 50
EnableHaulingCartMassReduction = true
HaulingCartMassReduction = 0.8
HaulingXPRate = 0.2
HaulingXPCheckInterval = 3
HaulingXPMinDistance = 1
EnableHaulingCarryWeightXP = true
HaulingCarryWeightXPMinWeight = 275
HaulingCarryWeightXPRate = 3
HaulingMaxLoadRatio = 1.5
[Crafting]
EnableCrafting = true
EnableDurabilityLossPrevention = true
EnableDurabilitySaves = true
DurabilitySaveLevel = 25
ChanceForDurabilityLossPrevention = 0.25
ScaleDurabilitySaveBySkillLevel = true
EnableBonusItemCrafting = true
CraftingBonusCraftsLevel = 50
CraftingMaxBonus = 3
CraftingBonusChance = 0.3
EnableCraftBonusAsFraction = true
CraftBonusFractionOfCraftNumber = 0.25
EnableMaterialReturns = true
CraftingMaterialReturnsLevel = 75
MaxCraftingMaterialReturnPercent = 0.3
ChanceForMaterialReturn = 0.15
ScaleCraftedEquipmentQuality = true
[Fishing]
EnableQualityIngredientScaling = true
QualityIngredientOutputMultiplier = 1
RestrictQualityScalingToFish = true
ScaleNonStackingCraftOutputs = true
[Swimming]
EnableSwimming = true
EnableSwimStaminaCostReduction = true
SwimSpeedRequiredLevel = 25
SwimmingSpeedFactor = 3
SwimStaminaReductionLevel = 50
SwimStaminaCostReductionFactor = 0.5
[BloodMagic]
EnableBloodMagic = true
BloodMagicXPForShieldDamageRatio = 50
BloodMagicXP = 1
[SkillRates]
EnableKnowledgeSharing = true
SharedKnowledgeSkillBonusRate = 1.5
SharedKnowledgeCap = 5
SharedKnowledgeIgnoreList =
AnimalTamingSkillGainRate = 1
VoyagerSkillGainRate = 4
# Preserve 1x defaults for auto-discovered general skill gain entries during final config merge.
[Client config]
AOEToggleHotkey = None
Configuration: MidnightsFX.ProgressivePowers.approved.cfg
# Approved general settings; merge into BepInEx/config/ProgressivePowers/MidnightsFX.ProgressivePowers.cfg.
# Keep author-generated ProgressivePowers.Levels.yaml default requirements.
# All seven powers use approved author defaults, including Yagluth XP +15%.
[General]
Kill Credit Range = 200
Block Power Activation = true
Show Locked Features = true
Show Passive In Status Bar = true
[Power 1 - Eikthyr]
Feature 1 - Run stamina cost = -0.3
Feature 2 - Jump stamina cost = -0.3
Feature 3 - Swim stamina cost = -0.3
Feature 4 - Movement speed = 0.03
Feature 5 - Stamina regeneration = 0.15
Feature 6 - Fall damage = -0.35
Feature 7 - Dodge stamina cost = -0.25
[Power 2 - The Elder]
Feature 1 - Health regeneration = 0.15
Feature 2 - Chopping damage = 0.3
Feature 3 - Pickaxe damage = 0.3
Feature 4 - Carry weight = 75
Feature 5 - Woodcutting skill = 12
Feature 6 - Pickaxes skill = 12
Feature 7 - Regeneration tick = 1
[Power 3 - Bonemass]
Feature 1 - Blunt resistance = SlightlyResistant
Feature 2 - Slash resistance = SlightlyResistant
Feature 3 - Pierce resistance = SlightlyResistant
Feature 4 - Block stamina cost = -0.5
Feature 5 - Poison resistance = Resistant
Feature 6 - Armor = 6
Feature 7 - Stagger taken = -0.25
[Power 4 - Moder]
Feature 1 - Frost resistance = Resistant
Feature 2 - Cold immunity = true
Feature 3 - Sailing tailwind = true
Feature 4 - Carry weight = 150
Feature 5 - Movement speed = 0.05
Feature 6 - Wind at your back = 0.25
Feature 7 - Swim speed = 0.25
[Power 5 - Yagluth]
Feature 1 - Lightning resistance = Resistant
Feature 2 - Melee damage = 0.05
Feature 3 - Farming skill = 12
Feature 4 - Elemental damage = 0.05
Feature 5 - Skill gain rate = 0.15
Feature 6 - Armor multiplier = 0.1
Feature 7 - Mastery, all damage = 0.05
[Power 6 - The Queen]
Feature 1 - Poison resistance = Resistant
Feature 2 - Sneak stamina cost = -0.5
Feature 3 - Eitr regeneration = 0.5
Feature 4 - Stealth = 0.25
Feature 5 - Noise = -0.25
Feature 6 - Elemental Magic skill = 12
Feature 7 - Blood Magic skill = 12
[Power 7 - Fader]
Feature 1 - Fire resistance = Resistant
Feature 2 - Adrenaline gain = 0.5
Feature 3 - Stagger taken = -0.25
Feature 4 - Attack stamina cost = -0.2
Feature 5 - Armor = 8
Feature 6 - Timed block bonus = 0.5
Feature 7 - Health regeneration = 0.2
Configuration: Nosferatu.NoVikingLeftBehind.approved.cfg
# Approved settings only; merge into the final NVLB config during deployment.
# QuickSlotKeys is client-local and must also ship in the player profile.
[Slots]
SelfTest = false
Enabled = true
EquipmentSlots = true
UtilitySlots = 2
FoodSlots = 3
AmmoSlots = 2
GenericSlots = 2
AutoEatFromFoodSlots = false
StackAllProtectsSlots = true
QuickSlots = 3
QuickSlotKeys = Z,X,C
# Loadout switching disabled; Z/X/C remain reserved for quick slots.
[Loadouts]
Enabled = false
Loadout1Key = None
# DynamicExperienceGain owns XP scaling.
[Playtime]
Enabled = false
GatherBonusEnabled = false
XpBonusEnabled = false
[SkillCatchup]
Enabled = false
[Vanguard]
Enabled = false
XpBonus = 0
[ServerKeys]
Enabled = false
ApplyOnLoad = false
SkillGainRate = 1
# Approved chest crafting settings.
[Chests]
SelfTest = false
# Leave Left Alt exclusively available for dodge.
ToggleKey = RightControl+O
Enabled = true
Range = 50
PullForCrafting = true
PullForBuilding = true
PullForSmelters = true
PullForFires = true
PullForCookingStations = false
PullForOvens = true
LeaveOneItem = true
# Voyager owns sailing and exploration bonuses.
[SeaLegs]
Enabled = false
[Lookout]
Enabled = false
# ImpactfulSkills owns mining bonuses; prevent additional tier-based multipliers.
[Mining]
Enabled = false
# ImpactfulSkills cooking owns food-benefit decay.
[Food]
Enabled = false
# Hauling owns weight progression.
[Load]
Enabled = false
# Avoid stacking cost discounts with ImpactfulSkills crafting material returns.
[Discount]
Enabled = false
# ProgressivePowers exclusively owns boss powers.
[Powers]
Enabled = false
[Recharge]
Enabled = false
# Building station coverage; independent of chest pulling and PlanBuild ranges.
[Workbench]
SelfTest = false
Enabled = true
PerTierMetres = 2
PerLevelMetres = 6
MaxRangeMetres = 60
Stations = piece_workbench
[Repair]
SelfTest = false
Enabled = true
Trigger = OnOpen
ShowMessage = true
[SafeSlots]
SelfTest = false
Enabled = true
CharacterBackup = true
KeepBackups = 3
VaultVersions = 5
MinUploadIntervalSec = 30
[Access]
SelfTest = false
Enabled = true
TweakAccess = Admins
[Fires]
Enabled = true
FuelDurationMultiplier = 5
InfiniteFuel = false
HandTorchDurabilityMultiplier = 5
HandTorchItems = Torch,TorchMist
[Fists]
Enabled = false
[Frontier]
Enabled = true
TierOverride = -1
TiersBehind = 1
[Portals]
Enabled = true
AllowBehindFrontier = true
ExtraTiersBehind = 0
AlwaysAllow =
NeverAllow =
[Regrowth]
Enabled = false
[Trader]
Enabled = false
[Smelting]
Enabled = false
[Tools]
Enabled = false
[Settlement]
Enabled = false
[CorpseRun]
Enabled = true
CompassEnabled = true
CompassHideDistance = 10
CompassMode = Edge
ClearGraveKey = Delete
ClearGraveHoldSec = 1.5
CycleGraveKey = None
MinItemsToTrack = 1
RespawnFoodEnabled = false
RespawnRestedEnabled = true
RestedMinutes = 10
PullEnabled = false
ScaledEnabled = false
SelfTest = false
[Catchup]
SelfTest = false
[ChestsSelfTest]
Enabled = false
[Debug]
Enabled = false
[Economy]
Enabled = false
[PickerSelfTest]
Enabled = false
[SlotsSelfTest]
Enabled = false
[World]
Enabled = false
Configuration: Searica.Valheim.FortifySkillsRedux.approved.cfg
# Approved settings only; merge into the final FortifySkillsRedux config during deployment.
[Global]
Use Individual Settings = false
Keep All Items on Death = false
Keep Equipped Items on Death = false
[Mechanics]
Active Skill XP Multiplier = 1
Max Fortify Skill XP Rate = 0.8
Fortify Skill XP Per Level = 0.1
Configuration: ZenDragon.ZenCombat.approved.cfg
# Approved settings; merge into the generated ZenCombat config.
# Reviewed settings approved; mounted jumping enabled with E dismount.
[Dodge]
Separate Jump/Dodge Buttons = true
Keyboard Dodge Button = LeftAlt
Keyboard Dodge Jump + Block = true
[AutoShield]
Autoequip Recent Shield = true
[Bows]
WoodArrow = true
WoodArrow Damage = 22
WoodArrow Station = Workbench
WoodArrow Resources = Wood:8
Movement Speed = 1
Bow Draw Speed = 1
Bow Draw While Jumping = true
Bow Draw While Dodging = false
Projectile Launch Angle = 0
[Melee]
Block Charges - Active = true
Block Charges - Items = ShieldWoodTower:5, ShieldBoneTower:5, ShieldIronTower:5, ShieldSerpentscale:5, ShieldBlackmetalTower:5, ShieldFlametalTower:5
Reliable Block = TowerShields
Block Towards Look Direction = true
Prevent Unarmed Attack Furniture = true
Parry - No Stun Ranged Attack = false
Parry - No Stun Mobs =
[Knockback]
Block Deflection = 0
Melee Attack = 0.4
Area Attack = 0.5
Ranged Attack = 0.5
Animation = atgeir_secondary:1.0
Recoil = 1
[Spears]
AutoPickup By Owner = true
AutoEquip Next Spear = true
AutoEquip Next Spear - Ignore = SpearChitin
[Mounts]
Stamina Drain - Primary Attack = 10
Stamina Drain - Secondary Attack = 25
Can Jump = Allowed
Can Attack = Allowed
Dismount Roll = true
Dismount Key = E
[UI]
Softer Damage Screen Flash = true
Damage Text - Hide 0 = true
Damage Text - Visibility = Self
Damage Text - Distance = 60
Damage Text - Duration = 1.5
Damage Text - Font Far = 8
Damage Text - Font Near = 16
Sources and release notes
Updated from the production deployment receipt, packaged client/server join check, major gameplay report and finalized automatic-distribution design on 9 September 2026. Server startup was rechecked while updating the guide. Private downloads and local installation are verified; final production join remains pending. The full approved settings snapshot below has not been altered by this documentation update.
- Advize-PlantEasily 2.1.1
- Advize-PlantEverything 1.20.0
- Azumatt-AAA_Crafting 2.1.6
- LVH-IT-UseEquipmentInWater 0.2.4
- MathiasDecrock-PlanBuild 0.18.4
- MidnightMods-ImpactfulSkills 0.16.0
- Qwezz-DynamicExperienceGain 1.0.6
- Searica-FortifySkillsRedux 1.5.3
- ValheimModding-HookGenPatcher 0.0.4
- ValheimModding-Jotunn 2.29.2
- ValheimModding-YamlDotNet 16.3.1
- Nosferatu-NoVikingLeftBehind 0.9.2
- MidnightMods-AchievementEnabler 0.2.0
- MidnightMods-ProgressivePowers 0.1.0
- ZenDragon-ZenCombat 0.10.0
- ZenDragon-Zen_ModLib 1.13.7
- denikson-BepInExPack_Valheim 5.4.2350
Private-use guide. Password supplied separately. No game, server or mod files were changed to produce this document.