wodigurong

Install and join

  1. Install Valheim on Steam. Sign in to Steam, keep it open and close Valheim.
  2. Download Wodigurong installer 1.0.2 and open it once. A small "Please wait while Windows configures Wodigurong" box appears for a few seconds and then closes. That is the whole install: there is no finish screen and no new desktop icon.
  3. Press the Windows key, type Wodigurong, and open the Start menu entry. Do not use the old Wodigurong icon on your desktop; that launcher is retired and only shows a "410 Gone" error. Delete that old icon. Enter the server password from thas when asked. If prompted, sign in to Steam and click Retry. The launcher installs the mods and starts the game.
  4. Select your character, click Join Game, and search for wodigurong.
  5. Join and enter the same server password.

Next time, open Wodigurong from the Start menu. Ordinary mod and configuration updates happen automatically when you reopen it. Download another installer only for a launcher update.

The native launcher is unsigned; no Windows-verified publisher identity is claimed. If Defender blocks it, stop and tell thas. Do not restore a quarantined old EXE or change protection settings.

Can't find the server? Connect directly to 108.93.145.131:2456. If Windows blocks the download, send thas the warning.

Already have Wodigurong? Get launcher 1.0.2 (20 September 2026)

Optional, but worth two minutes. When something goes wrong, launcher 1.0.2 tells you what happened and how to fix it, with a Retry button, instead of asking you to pick a folder. Your old launcher keeps working if you skip this.

  1. Close Valheim and Wodigurong.
  2. Download the installer from step 2 above and open it. It updates the launcher in place.
  3. Open Wodigurong from the Start menu as usual. Your password, mods, settings, blueprints, worlds and characters are untouched.

When Valheim gets a patch

Wodigurong starts the game directly, so Steam often leaves a Valheim update sitting in its queue. After any Valheim patch:

  1. Open Steam > Library > Valheim and press the blue Update button. Wait for it to finish, then close Valheim.
  2. If you switched Valheim to the default_old ("Previous stable") beta while waiting for the mods, switch it back: in Steam, right-click Valheim > Properties > Betas, set Beta Participation to None, and let Steam finish the update.
  3. Open Wodigurong from the Start menu. It downloads the current pack by itself. No new installer.

If the launcher says Valheim is *newer* than the modpack, there is nothing to fix on your PC: the game patched before the mods caught up. Ping thas.

The current pack, 20261016.1, is for Valheim 1.0.20 (16 October 2026).

Valheim updated trophy drops and fixed old item cheat flags. Open Steam > Library > Valheim, press Update, and let it finish. Then open Wodigurong as usual. No new installer.

New in 20260930.3 - Animal Handling works from further away:

New in 20260930.2 - less clutter on screen:

New in 20260930.1 - thrown spears come back:

New in 20260929.3 - faster Blocking and Dodge, Forging and ship impact resistance switched on:

New in 20260929.2 - boss powers are more generous, and the scythe replants:

New in 20260929.1 - the bigger crafting menu is back:

New in 20260926.1 - hens feed better, eggs behave, and most mods moved up to their newest build:

Valheim 1.0.14 added a few new control options. Leave them like this so they don't fight the mods:

Riding

Hold W to move. A/D steer, even while stopped; tap S to turn around. Hold Shift to sprint and press Space to jump. When you stop, your mount keeps facing the same way while you look around. Hold E to get off.

Looking at an unmounted tame, press Left Shift + Y to tell it to stay; press it again to release it. Getting on releases it too. Getting off does not tell it to stay, so it can still follow and pull a cart.

Current settings at a glance

Updated 16 October 2026. Client pack: 20261016.1 (Valheim 1.0.20). Install the native launcher once, then close Valheim and reopen Wodigurong to get the latest client settings. The door and processor settings remain unchanged on the server.

FeatureCurrent behavior
DoorsOpen manually. Close after everyone stays at least 8 m away for 4 seconds. Returning within 8 m resets the countdown.
Automatic processingKilns, smelters and blast furnaces pull inputs from closed chests (and parked carts) within 4 m, even while you stand beside them. One of each input stays in the chest.
SmarterContainersCtrl-click routes carried items to matching chests within 30 m of your character.
Automatic eatingFood in dedicated food slots refreshes at 10% remaining duration. After an automatic bite, the next automatic bite waits a random 30-60 seconds, including filling empty food buffs. Manual eating is unaffected.
Animal feedingHungry tamed animals eat from a chest or food barrel within 14 m, up to 8 m above or below them, without walking to it. Feeding still only happens when the animal could breed.
Chicken eggsAuto-stored into a chest only within 6 m. Every other dropped item still uses AutoStore's normal 64 m.
Map discoveriesDiscoveries go to cartography tables. Use Read map at a table to add the recorded pins to your personal map. They do not appear on your map immediately while exploring.
Dropped-item storageAutoStore still requires every player to be at least 4 m from the dropped item. Its matching-chest search reaches 64 m (chicken eggs are the one exception, above).

Controls

KeyAction
F1Open or close the mod settings window
F4Show or hide the comfort list on the left of the screen (it starts hidden)
Z / X / C / 9 / 0Five quick slots for potions or other items, filled from the extra-slot panel. They're shown on screen: Z, X and C next to the health bar, 9 and 0 right after hotbar slot 8.
Left AltDodge
Left Alt + OToggle using materials from nearby chests (remembered per character; an icon shows while it's off)
Left Shift + Use on a smelter, kiln or firePut in everything it can take from nearby chests at once
EndOpen PlanBuild's blueprint menu
QSwitch PlanBuild tool mode
Left Shift / Left Ctrl / Left AltPlanBuild tool modifiers
Right Ctrl + arrowsResize the planting grid
Left Shift + UseHarvest matching plants within 3 m
F6 (holding a hammer)Enter or leave the free-flying build camera
F7Reset the build camera's view
F10Toggle planting-grid snapping
F11Toggle automatic replanting
Left Alt + scrollResize the hoe, cultivator or shovel tool
Left Ctrl + scrollMake a hoe, cultivator or shovel tool's edge sharper or softer
Number box above Craft, then Craft or EnterCraft that many, one after another. + / - change it by 1, Shift + click or Shift + scroll by 10
F (mouse over the recipe list)Show only your favourite recipes
Left Shift + Page UpShow or hide the recipe tracker
W / A / D / S while mountedMove, steer, turn around (see Riding)
SpaceJump while mounted
Left Shift + Y (looking at a tame)Tell it to stay, or release it
Direction + ERoll off your mount
Hold E without movingDismount normally
Hold Delete for 1.5 secondsDismiss the grave marker
Delete while dragging an inventory itemPermanently delete the dragged amount, with no refund
Wave emoteDeposit matching inventory items into nearby chests; quick slots stay protected

Free Z/X/C, 9, 0, Left Alt and Q from conflicting game controls. Rebind autorun if you normally use Q.

What's included

ModWhat it does here
NoVikingLeftBehindDedicated equipment, food, ammo and quick slots, plus two extra storage slots. Repair at stations automatically, enjoy longer-lasting fires and torches, and respawn with at least 10 minutes of Rested. Food in the dedicated food slots is eaten automatically when 10% of its duration remains. Each automatic bite starts a random 30-60 second wait before another automatic bite, including filling an empty buff. Manual eating is unaffected.
AzuCraftyBoxesCrafting, building, smelters, kilns, fires, ovens and PlanBuild plans use materials from chests, barrels and parked carts within 50 m, leaving one of each item behind.
AAA CraftingA bigger crafting menu: recipe grid, search box, filters, favourites, a recipe tracker and an amount box to craft several items in a row.
QuickTeleportMuch shorter loading screens for portals and for dungeon doors. It still waits until the place you are going has loaded before it lets you move, so you arrive on solid ground.
AzuAreaRepairOne hammer repair fixes every damaged piece within 15 m, closest first, instead of one piece per click.
ComfortTweaksComfort counts furniture within 30 m instead of 10 m and no longer needs a roof. An on-screen list (press F4) shows what is giving you comfort and what is still missing. Rested time is kept when you log out. Maypole, Yule tree and Jack-o-turnip are buildable.
OdinsFoodBarrelsFood barrels and baskets: storage that holds one kind of food or seed each (12 stacks). Dropped food of the same kind is put away into a barrel that already holds it.
CraftyCartsSix carts that are also crafting stations (workbench, forge, cauldron, stonecutter, artisan table, black forge), each with 40 slots of storage. Each costs its normal materials plus 10 bronze nails. Only players can pull them.
TameRidingOverhaulEasier riding: A/D steer, W moves, S turns around, Shift sprints, Space jumps, and Left Shift + Y tells a tame to stay.
BeastsOfBurdenA tamed boar, wolf, lox, hen, asksvin or moose that is following you can be hitched to a normal cart and pull it.
AuraWeak monsters leave you alone once your armor makes their hits tiny. Blobs never attack at all.
PlanBuildSave and share blueprints, place ghost plans and supply materials to build them. Blueprint reach and Plan Totem radius are 50 m.
PlantEverythingPlant berry bushes, mushrooms, flowers, trees and decorative flora. Supported plants can grow in any biome; crops still need suitable ground and space.
PlantEasilyPlant in a grid, harvest matching plants together and automatically replant when you have supplies, including crops cut with the scythe. Replanting always puts back the crop you just harvested. Starts with a 2 x 2 grid.
Free Build CamHold a hammer and press F6 to fly a camera around your build while your character stays put. Build, repair and demolish from up there; materials cost the same and demolished pieces drop their materials on the ground as usual.
AdvancedTerrainModifiersBetter terrain tools: a shovel for digging down, hoe and cultivator versions that keep the ground height, square versions that snap to the grid, and a precise raise tool.
DynamicExperienceGainAdjusts enemy XP by enemy tier and star level.
FortifySkillsReduxBuilds protected skill progress to reduce the impact of death. You still drop your items normally.
ImpactfulSkillsAdds skill-based benefits to gathering, sailing, movement, combat, cooking, animals, hauling and crafting. Area mining starts at level 50; Rock Breaker starts at 25.
ProgressivePowersBoss powers become permanent passives picked at the boss stones, and you can hold all of them at once. Each stage of a power unlocks on its own boss kills.
ZenCombatDedicated dodge, automatic shield equip with a one-handed weapon, spear conveniences, mounted jumping and rolling dismounts.
UseEquipmentInWaterUse equipment and tools while swimming.
AchievementEnablerKeeps Steam achievements available with mods and clears old cheated-item flags when items load, so those stacks can merge normally.
ContainerSignsLabels and live contents on wood, reinforced and blackmetal chests.
AutoStoreSorts chests, stores matching dropped items and deposits inventory with the Wave emote.
SmarterContainersCtrl-click deposits into matching chests within 30 m of your character.
AutoProcessFeeds nearby kilns, smelters and blast furnaces from chests, including while players stand nearby.
AutoFeedWithContainerFilterAnimals eat suitable food from nearby containers when breeding conditions allow. Hens can feed from a chest or food barrel up to 14 m away and up to 8 m above or below them, no walk required.
RecyclePlusInventory trash button and Delete key. Deletes items permanently, with no resource refund.
AutoDoorsCloses player-built doors after everyone stays 8 m away for 4 seconds. Returning nearby resets the timer; open doors manually.
AutoMapTablesRecords discoveries at cartography tables. Use Read map to copy pins to your personal map; your own pins are kept.
SuperWishboneExtends wishbone detection to dungeons and boss-location stones.
TameAssistCommand supported tames to follow or stay; followers can follow through portals and into dungeons.
LetItFloatFloating containers can hold recovered sinking loot. Recovery is not guaranteed.
Configuration ManagerPress F1 to see every mod's settings in one window and change your own display or control preferences. A greyed-out setting is controlled by the server; only thas can change it. Settings the pack sets for everyone go back to the pack value the next time you open Wodigurong. The F5 command console stays off for players.

Skill fortification: permanent progress

Train the skill you want to fortify. Sword training builds fortified Swords; running builds fortified Running. Standing around alive does not earn fortification.

Each skill has two levels. Your active level determines its current strength. Your fortified level, shown in parentheses beside it, is the permanent level you return to on death.

For example, Swords 40 (32) means you currently have level 40 Swords, with level 32 protected. Death resets Swords to 32. Further deaths cannot push it below that protected level. A single death can cost more than the usual vanilla 5%, but repeated deaths cannot keep eroding your permanent progress.

How fortification earns XP

Every action that earns skill XP also contributes to that skill's separate fortified XP bar. The contribution depends on the gap between active and fortified levels. Our fortification settings add 10 percentage points per level of gap, capped at 80% of base skill XP.

Active level above fortified levelFortified XP per 10 base skill XP
0 levels0
1 level1
2 levels2
5 levels5
8 or more levels8

Example: Swords 40 (35). The five-level gap means every 10 base sword XP also adds 5 fortified sword XP. Once enough has accumulated, fortified Swords rises to 36. If active Swords is still 40, the gap is now four levels, so the contribution falls to 4 fortified XP per 10 base XP.

This is an XP percentage, not a promise that eight of every ten skill levels are protected. Higher fortified levels require more XP. Fractional level gaps also count, even when the displayed levels look the same.

Why it can seem stuck after death

Immediately after death, your active and fortified levels are equal. Fortified XP therefore starts at zero. Keep using the skill: as your active level pulls ahead, fortification begins earning XP again and speeds up with the gap. It does not grow just because time passes, and training one skill does not directly fortify every other skill.

What to do: keep using the skills you care about and stay alive while training. Watch the number in parentheses rise as permanent progress accumulates.

Exact calculation

Fortified XP earned = base skill XP x min(max(active level - fortified level, 0) x 0.1, 0.8)

At fortified level F, the next level requires 0.5 x (F + 1)^1.5 + 0.5 fortified XP. Reaching that threshold raises the fortified level by one and clears its XP bar; excess XP from that action is not carried over. FortifySkillsRedux calculates this before applying its own active-XP multiplier, so use base XP rather than your final boosted XP when reading the examples.

FortifySkillsRedux author's explanation and XP calculation source.

Boss powers: how to unlock each stage

Pick powers at the boss trophy stones, then earn credited boss kills to unlock their benefits. Your powers are always active. You do not press the normal power button, wait for a cooldown, or reactivate them every few minutes.

You can hold every boss power at once: use each boss's trophy stone to add its power. Using the stone of a power you already hold takes it off again. Your recorded kills are never spent or erased, and every kill counts toward every power's requirements.

Who gets kill credit?

Be within 200 m of the boss when it dies. Credit is recorded for your character; it does not require the final hit. Another player's kill while you are back at a distant base does not count for you. Read a power's trophy stone to see which stages you have and what each locked stage still needs.

Each stage unlocks on its own

Every power has seven stages, one benefit each (the power summary below lists them in order). A stage switches on as soon as its own requirement is met, even if an earlier stage is still locked. The number shown for a power, for example 2/7 on its trophy stone, is how many stages you have. (The on-screen power icons are hidden since 20260930.2.)

Counts are total credited kills of that boss, not extra kills for that stage. The pattern: a power's own boss unlocks its first stages (the Elder's first two, Bonemass's first three, and so on through Fader's seven), and each later stage needs one kill of a later boss.

PowerStage 1Stage 2Stage 3Stage 4Stage 5Stage 6Stage 7
EikthyrEikthyr 1Elder 1Bonemass 1Moder 1Yagluth 1Queen 1Fader 1
The ElderElder 1Elder 2Bonemass 1Moder 1Yagluth 1Queen 1Fader 1
BonemassBonemass 1Bonemass 2Bonemass 3Moder 1Yagluth 1Queen 1Fader 1
ModerModer 1Moder 2Moder 3Moder 4Yagluth 1Queen 1Fader 1
YagluthYagluth 1Yagluth 2Yagluth 3Yagluth 4Yagluth 5Queen 1Fader 1
The QueenQueen 1Queen 2Queen 3Queen 4Queen 5Queen 6Fader 1
FaderFader 1Fader 2Fader 3Fader 4Fader 5Fader 6Fader 7

Example: the Elder. One Elder kill and one Bonemass kill give the Elder power's stage 1 (health regeneration +15%) and stage 3 (pickaxe damage +30%) straight away. Stage 2 (chopping damage +30%) turns on with your second Elder kill.

Example: Moder. Three Moder kills plus Yagluth give Moder stages 1, 2, 3 and 5. Stage 4 (carry weight +150) waits for a fourth Moder kill.

When a credited kill switches on new stages (for any power, held or not), a message in the middle of the screen lists them.

What to do: join the boss fight, stay nearby for its death, then hover the power to see what its locked stages still need.

Mining: critical hits, Rock Breaker and area hits

Train Pickaxes by mining. Three separate bonuses change what a strike can do. These examples assume your effective Pickaxes level matches the displayed level; temporary skill bonuses can affect skill-scaled results.

EffectStarts atWhat happens
Critical hitPickaxes 25A 10% chance for triple pickaxe damage on an eligible strike.
Rock BreakerPickaxes 25A skill-scaled chance to damage the whole supported vein.
Area miningPickaxes 50A strike can also hit nearby mineable parts around the impact point.

Rock Breaker is a roll on each eligible hit

Pickaxes levelRock Breaker chance per eligible hitArea-mining radius
252.5%Not unlocked
505%1 m
757.5%1.5 m
10010%2 m

Example: Pickaxes 50. An eligible strike has a 5% Rock Breaker chance. That does not guarantee one activation every 20 hits; each roll is separate. Its configured 300 pickaxe damage can weaken a tough vein without destroying every part.

Area mining affects a small area around where you hit, rather than the entire vein. With our settings, its random chance gate passes once it unlocks at 50, but it still needs valid nearby mineable parts and cannot start another area strike while one is already being processed. No nearby valid parts means no visible extra damage.

Both area mining and Rock Breaker are enabled without a toggle key. Leviathans have special protection. What to do: keep mining normally; at level 50+, aim near clusters of adjoining parts to make use of the extra reach.

Skill catch-up: Knowledge Sharing

A high skill helps you train your own lower skills. It does not distribute another player's XP, and it does not level unused skills automatically. You still perform the action that trains the lower skill.

The bonus stops when the skill being trained gets within five levels of your highest skill.

Your highest skillLower skill being trainedCatch-up bonus?
5020Yes
5044Yes
5045No: within five levels
5050No
6045Yes: your higher benchmark reopens the gap

Example: your best skill is Running 50 and you switch from swords to a level-20 axe skill. Using axes receives catch-up help until Axes reaches 45, assuming Running remains your highest skill at 50. Running laps does not directly award axe XP.

The amount depends on how high your best skill is, rather than growing continuously with the gap. With the same highest skill, two eligible lower skills receive the same additive bonus to the incoming action factor. It is not a universal 1.5x XP multiplier.

For a simple example with no effective-skill modifiers: a highest level of 50 gives an additive factor of 1.5 x 0.5 x 0.5 = 0.375. An action that arrives with factor 1 becomes 1.375 before other XP adjustments. Different actions and other bonuses can produce a different final percentage.

What to do: train a neglected skill when you want to diversify. As your best skill improves, it can help lower skills catch up further. Fortification remains a separate system with its own progress bar.

Skill calculator: what each level gives you

Pick a skill and a level to see exactly what you get. Every bonus grows a little with each level, not just at 25, 50, 75 and 100. Greyed-out lines show what unlocks later and at which level. Each line says whether it comes from the base game or from the ImpactfulSkills mod, using our server's settings.

Switched off on this server, at any levelGathering nearby crops in one pick by hand, planting several crops at once through ImpactfulSkills (PlantEasily's grid planting still works), and growing crops outside their home biome.

Cooking: train in batches and keep food useful

Cook several foods in one session to build a Cooking XP streak. Crafting food at a cauldron and collecting cooked food from a cooking station or oven count. A multi-item recipe counts its food items individually.

How the streak grows

Food number in the streakStreak bonus to that food's cooking XP
1stNone
2nd+10%
6th+50%
11th and later+100%

These are streak bonuses, before other XP adjustments. A gap of more than two minutes without cooking resets the streak. Fetching ingredients or making a non-food item does not break it by itself, provided you cook again in time. Putting raw food on a station does not count as collecting cooked food.

Example: cook ten foods, then cook another before the timeout. That eleventh food receives double its ordinary Cooking XP from the streak. Leave cooking for more than two minutes and the next food starts a fresh streak.

Bonus food is a separate reward

From Cooking 10, eligible food crafting can produce extra items. The chance per roll is 40% x effective Cooking level / 100: 4% at level 10, 20% at 50 and 40% at 100. These examples assume no effective-skill modifiers.

Each successful roll adds one extra food and allows another roll, up to three extras. The first failed roll ends the sequence. At Cooking 50, that means a 20% chance of at least one extra, 4% of at least two, and 0.8% of all three. It is not three guaranteed items or three independent rolls that always happen. The cooking streak changes XP, not these chances.

Eating helps too

Eating successfully gives a small amount of Cooking XP based on the food's health, stamina and eitr values. Higher Cooking also keeps an eaten food's benefits stronger for more of its duration. The food still expires; this is not protection against leaving meat on a fire until it becomes coal.

What to do: bring ingredients for a batch, collect cooked food promptly, and keep cooking within the two-minute window. Train your own Cooking to improve the food benefits you receive.

Chest automation: choose the action you need

Keep one sample of each material in its intended chest. Several systems use existing contents to recognize a matching destination. They handle different actions and have different ranges.

What you wantWhat to doRange and condition
Route one carried stackOpen a chest and Ctrl-click the stackSmarterContainers searches nearby matching chests within its 30 m range.
Deposit matching carried items togetherUse the Wave emote near storageAutoStore uses its nearby matching-container rules; quick slots are protected.
Collect items dropped on the groundLeave matching samples in chests and step awayAutoStore searches within 64 m of the dropped item; every player must be at least 4 m away from that item.
Automatically supply a kiln or smelterPut usable inputs in a nearby chest and close itChest within 4 m of the processor; players may stand nearby. One fuel/ore item is reserved.
Craft or build using stored materialsWork near stocked chestsYour separate chest-crafting system reaches 50 m and leaves one item behind.

A busy chest does not mean your stack is lost

When Ctrl-click selects a matching destination that is temporarily busy, the stack stays in your inventory and retries for up to five seconds while the same chest remains open. Closing that chest, changing the stack or timing out stops the retry. If it is still in your inventory, give the chest a moment and try again. If the chest you opened already contains that material, intentional stacking there takes priority.

These tools do not continuously reorganize items already sitting inside arbitrary chests. A chest full of misplaced wood will not sweep itself into the wood chest merely because one exists nearby.

Example: automatically refill a smelter

Put a supply chest within 4 m of the smelter, add a stack of coal and suitable ore, then close the chest. You can stay beside the smelter. Automatic feeding can draw inputs while leaving one of each behind. It does not increase smelting speed or capacity.

To collect output, put one sample of the resulting metal in an output chest within 64 m of the dropped output. Leave room for more, and keep everyone at least 4 m from the dropped items. AutoStore can then collect matching output. The pickup and processor distances are measured from different objects.

If nothing moves

Explanation sources

Examples above use our server settings checked on 11 September 2026, the packaged mod code, and the ProgressivePowers and ImpactfulSkills author documentation. Server settings and our private fixes can differ from a mod's public defaults. Numerical examples isolate the named effect; they are not measurements of every overlapping bonus in a live fight.

How the mods change the game

This is the gameplay summary for our current pack, 20260929.2. Bonuses described as skill-based grow as you level that skill; unlock levels are the point where an effect starts. These are the configured effects, and some combinations are still being checked during normal play.

Inventory, supplies and death

Storage, labels and automatic supplies

Exploration and companions

Getting discovered locations onto your map

  1. Explore and discover locations. For ore deposits, strike the deposit with a pickaxe; simply walking past it is not enough. Nearby players within 32 m can receive that ore discovery.
  2. Return within 64 m of a cartography table so your recorded discoveries can transfer to it.
  3. Use the table's Read map interaction to put those pins on your personal map. Repeat after later exploration to collect new discoveries.

Entering a crypt or mining copper does not instantly place a pin on your personal map. Reading the table is the step that makes the recorded pins visible there.

Building and crafting

Better terrain tools

Farming, food and animals

Skills, gathering and travel

Combat and mounts

Boss powers are permanent passives

Pick powers at the boss trophy stones; you can hold all of them at once. Their unlocked benefits stay active without pressing the normal power button. Each power has seven stages, based on boss kills credited to your character; be within 200 m to receive kill credit. Each stage switches on as soon as its own kills are met, even if an earlier one is still locked. The power display shows what is still locked.

The benefits below are listed in stage order. You do not receive all seven when you first select a power. Percentages are that power's settings, not a promise that overlapping skill bonuses add together.

PowerBenefits as you unlock its seven stages
EikthyrRunning stamina -30%; jumping stamina -30%; swimming stamina -30%; movement speed +3%; stamina regeneration +15%; fall damage -35%; dodge stamina -25%.
The ElderHealth regeneration +15%; chopping damage +30%; pickaxe damage +30%; carry weight +75; effective Woodcutting +12; effective Pickaxes +12; an extra regeneration tick.
BonemassSlight blunt resistance; slight slash resistance; slight pierce resistance; block stamina -50%; poison resistance; armor +6; stagger taken -25%.
ModerFrost resistance; cold immunity; sailing tailwind; carry weight +150; movement speed +5%; a 25% wind-at-your-back bonus; swim speed +25%.
YagluthLightning resistance; melee damage +5%; effective Farming +12; elemental damage +5%; skill gain +15%; armor +10%; all damage +5%.
The QueenPoison resistance; sneak stamina -50%; eitr regeneration +50%; stealth +25%; noise -25%; effective Elemental Magic +12; effective Blood Magic +12.
FaderFire resistance; adrenaline gain +50%; stagger taken -25%; attack stamina -20%; armor +8; timed-block bonus +50%; health regeneration +20%.

For example, Eikthyr gains one stage as you defeat each boss in order through Fader. Fader's own power instead needs one through seven Fader kills. The other powers start with repeat kills of their own boss, then one kill of each later boss; the full table is in [Boss powers](#boss-powers-how-to-unlock-each-stage).

Achievements and compatibility

Steam achievements remain available with mods installed and when cheats were used. Old cheated-item flags clear when items load, so those stacks can merge normally. Secret achievements stay hidden. The launcher keeps everyone's pack aligned and skips the startup movie. Supporting libraries and our private compatibility repairs help these mods run on the current game version; they do not add another set of gameplay rules.

When Wodigurong stops

These messages come from launcher 1.0.2. On the older launcher, a "Select your Steam Valheim folder" window almost always means Valheim needs a Steam update: press Update on Valheim in Steam, then reopen Wodigurong.

Every message ends with a code, like Code: valheim-outdated. Find it below. If you close a message

without fixing anything, the launcher window keeps a one-line reminder of what stopped it - fix that,

then click Play. If it isn't here, or the message says something went wrong on Danny's side, click Copy details, paste that into Discord and

tag thas.

Steam

then Retry.

the Steam icon by the clock, Exit, then open Steam again with a normal double-click. Retry.

usual reason. Close it, open it again from Start > Wodigurong with a normal double-click, and make

sure Steam is open and signed in.

Retry. If Steam is definitely open, use Choose folder and pick your Valheim folder yourself.

Finding Valheim

Whenever you're asked to pick a folder, pick the one with valheim.exe in it - normally

...\steamapps\common\Valheim.

play.

Valheim's version

Valheim and press the blue Update button; if it's already downloading, watch Steam > Downloads

until it finishes. Then Retry. Steam often just sits there with the update queued, because Wodigurong

starts the game directly and Steam never gets a launch to trigger it.

Library and press the blue Update button; if there's no Update button, restart Steam and look

again. When it finishes, Retry. Wodigurong starts the game directly, so Steam doesn't update it for

you.

Valheim > Properties > Betas, set Beta Participation to None, let it download (press the blue

Update button if it doesn't start on its own), then Retry.

thas; it's usually a few hours.

Password and downloads

trailing space if you pasted it.

Retry.

date are right, and turn off any VPN or antivirus web filtering, then Retry. Don't turn Defender off.

Try again in a few minutes.

modpack. Get the current installer from https://valheim.thaifam.com and install it.

Your Valheim folder

has its own loader in your Valheim folder, and Wodigurong won't overwrite someone else's files.

Remove the mods with that manager, or use Steam > Library > right-click Valheim > Properties >

Installed Files > Verify integrity of game files. Then click Setup.

it, then click Setup.

which Wodigurong won't follow. Send thas the code and the path from the message.

Starting the game

Retry.

If it still happens, click Roll back. If that doesn't help, Copy details and send them to thas.

again; nothing else is lost.

than the one Steam has now, so it can't be used any more. Nothing is broken. Click Play to use the

current version, or Repair if the current one is misbehaving.

Windows got in the way

antivirus quarantined something (tell thas what it named), then Retry. Don't add an antivirus

exclusion or turn protection off.

Thunderstore, then Retry.

it's a two-minute fix.

Releases and updates

DateUpdateNotes
16 Oct 202620261016.1Updated for Valheim 1.0.20. Press Update in Steam, let it finish, then reopen Wodigurong. No new installer.
6 Oct 202620261006.1Updated for Valheim 1.0.17 and refreshed the private compatibility fixes. Press Update in Steam, let it finish, then reopen Wodigurong. No new installer.
4 Oct 202620261004.3Easier riding: A/D steer, W moves, S turns around, Shift sprints and Space jumps. Look at a tame and press Left Shift + Y to tell it to stay. See Riding above.
30 Sep 202620260930.3Animal Handling from 100 m: taming speed-up and taming XP, breeding XP, and slaughter XP with the bonus loot now all reach 100 m (were 30, 30 and 20 m). Start the game through Wodigurong once to update.
30 Sep 202620260930.2Less clutter: the bottom-left column of boss-power icons and the power icons in the status bar are hidden; the powers themselves are unchanged (F1 > HidePowerHud brings the column back for you). Start the game through Wodigurong once to update; the server doesn't change.
30 Sep 202620260930.1Spears come back: a thrown spear still on the ground 30 seconds after the throw returns to your feet (back in your hand if your hands are empty), and one that vanishes in flight drops at your feet at once. Start the game through Wodigurong once to update; the server doesn't change.
29 Sep 202620260929.3Skills: a perfect parry gives 5x the Blocking XP of a normal block, Dodge XP comes 10x as fast, Forging is switched on, and from Voyager 75 your ship takes no damage from bumping into things. Start the game through Wodigurong once to update; the server doesn't change.
29 Sep 202620260929.2Boss powers: hold every boss power at once, and each stage of a power switches on as soon as its own kills are met instead of waiting for the stages before it, with an on-screen message when a kill unlocks one. Scythe harvests replant (F11 on, one seed each). Start the game through Wodigurong once to update; the server doesn't change.
29 Sep 202620260929.1The AAA crafting menu is back: recipe grid, search, filters, favourites, the recipe tracker and an amount box to craft several items in a row. A batch now sticks to the recipe you started it on and stops when you run out of materials. Holding Shift for 5 and sortcraft no longer work while it's installed. Start the game through Wodigurong once to update; the server doesn't change.
27 Sep 202620260926.1Hungry tamed hens find food up to 14 m away and up to 8 m above or below them. Chicken eggs only get auto-stored into a chest within 6 m. Most mods moved up to their author's newest build. Start the game through Wodigurong once to update; if joining says "Incompatible version", the launcher hasn't finished updating yet.
25 Sep 202620260925.1Updated the server and mods for Valheim 1.0.16. Press Update on Valheim in Steam, close Valheim, then reopen Wodigurong; no new installer. Nothing else changes.
23 Sep 202620260923.1Crafting from nearby chests now comes from AzuCraftyBoxes instead of NoVikingLeftBehind. Same 50 m range, one item left behind, Left Alt + O to toggle. New: hold Left Shift while using a smelter, kiln or fire to fill it from chests in one go, and using a PlanBuild plan piece takes materials from nearby chests. Close Valheim and start it again through Wodigurong to update; if joining says "Incompatible version", the launcher hasn't finished updating yet.
22 Sep 202620260922.5The blast furnace now smelts every ore - copper, tin, iron, silver and the scraps as well as black metal and flametal, at the same speed and coal cost as a smelter, so you don't need a separate smelter any more. A workbench's no-monster-spawn area now matches its build range (up to 60 m) instead of staying at 20 m. Close Valheim and start it again through Wodigurong to update; if joining says "Incompatible version", the launcher hasn't finished updating yet.
22 Sep 202620260922.4Quick slots on screen: what's in Z, X and C now shows next to the health bar, and 9 and 0 show right after hotbar slot 8. In the extra-slot panel, 9 and 0 moved to their own row under Z and X, so food and ammo are back where they were. The comfort list starts hidden; press F4 to show it. Close Valheim and reopen Wodigurong to update; nothing changes on the server.
22 Sep 202620260922.3Updated the inventory and chest-crafting mod (NoVikingLeftBehind), on your PC and on the server. Extra bag rows bought from Haldor now work properly with the extra slots (before, the new row didn't show and items got shuffled). Pressing E on a smelter or kiln with the ore only in a nearby chest now puts the ore in instead of losing it. Auto-eat no longer presses whatever you're looking at. 9 and 0 are two new quick slots, filled from the extra-slot panel (so don't bind anything else to 9 or 0). The open-chest fix from 20260922.2 stays. Start the game through Wodigurong once to update; if joining says "Incompatible version", close the game and start it again from Wodigurong.
22 Sep 202620260922.2Fix: crafting, building or feeding a fire, smelter or oven from nearby chests no longer takes items out of a chest another player has open. Before, the other player's view of that chest went out of date, so items they put in could vanish and items could be duplicated. Now that chest is simply skipped until they close it. Start the game through Wodigurong once to update.
22 Sep 202620260922.1Four additions, on your PC and on the server. Food barrels: storage that holds one kind of food or seed each (search "barrel" or "basket" in the build menu). Crafty carts: six carts that are also crafting stations, 40 slots each, normal materials plus 10 bronze nails (search "cart"). Animals can pull carts: hitch a following tamed animal to a normal cart with E on the handles. Aura: weak monsters leave you alone once your armor makes their hits tiny; blobs never attack. Ore and scrap now follow their metal through portals. Start the game through Wodigurong once to update; if joining says "Incompatible version", close the game and start it again from Wodigurong.
21 Sep 202620260921.1Three quality-of-life additions. Area repair: one hammer repair fixes everything damaged within 15 m. Easier comfort: furniture counts from 30 m, no roof needed, an on-screen list of what is giving comfort and what is missing (F4 hides it), Rested time survives logging out, and the Maypole, Yule tree and Jack-o-turnip are buildable. Faster portals and dungeon doors: the old private portal tweak is replaced by the author's new version. Close Valheim and reopen Wodigurong to update; nothing changes on the server and no new installer is needed.
20 Sep 202620260920.1New free-flying build camera: hold a hammer and press F6, fly with W A S D, Space to go up and crouch to go down, F7 resets the view, F6 again to leave. The automatic-replanting toggle moved from F6 to F11. Close Valheim and reopen Wodigurong to update; no new installer.
20 Sep 2026Launcher 1.0.2Optional new installer. Every launcher message now says what happened and how to fix it, with Retry where it helps, a code on every message and a Copy details button for Discord. It no longer asks for a folder when Valheim just needs a Steam update. Installs over 1.0.1; nothing else changes. See When Wodigurong stops above.
18 Sep 202620260918.1Updated the server and mods for Valheim 1.0.15. Press Update on Valheim in Steam, close Valheim, then reopen Wodigurong; no new installer.
17 Sep 202620260917.3Removed the AAA Crafting menu. The recipe search, filters, favourites, ingredient tracker, paged grid and the +/- amount box are all gone, and the crafting panel is the plain Valheim one again. In exchange, Valheim's own batch crafting works: hold Shift when you click Craft for five at once on a single timer (let go of Shift straight after the click). Sort the recipe list from the console with sortcraft name, type, weight or count. Crafting from nearby chests is unchanged. Close Valheim and reopen Wodigurong to update; no new installer.
17 Sep 202620260917.2Moved three mod shortcuts back onto Left Alt: Left Alt + O toggles nearby-chest use, Left Alt is the PlanBuild third modifier again, and Left Alt + scroll resizes the hoe, cultivator or shovel. Left Alt still dodges, but only while you are moving, so these no longer need the awkward right-hand keys. Close Valheim and reopen Wodigurong to update; no new installer.
17 Sep 202620260917.1Updated the server and mods for Valheim 1.0.14. Let Steam finish updating, set the Steam beta back to None if you changed it, close Valheim, then reopen Wodigurong. No new installer.
16 Sep 202620260916.3Behind-the-scenes loader update. Nothing changes in game and you do not need to do anything. Close Valheim and reopen Wodigurong to update; no new installer.
16 Sep 202620260916.2Better terrain tools (shovel, height-keeping and square hoe and cultivator tools; Right Alt + scroll resizes). Automatic replanting now always puts back the crop you harvested. Close Valheim and reopen Wodigurong to update; no new installer.
16 Sep 202620260916.1Added Configuration Manager: press F1 in game to view mod settings. Server-controlled settings are locked, and pack-wide settings return to the pack value when you reopen Wodigurong. Close Valheim and reopen Wodigurong to update; no new installer.
14 Sep 202620260914.1Fixed SmartContainers not sorting when another player is nearby. Ctrl-click routing now works for whoever clicks, as long as nobody has the target chest open. Close Valheim and reopen Wodigurong to update; no new installer.
12 Sep 2026Native launcher 1.0.1 / 20260912.2One-time MSI replaces the legacy launcher shortcut. Mods/config continue updating automatically. Hook libraries regenerate from approved configuration. Automatic bites now wait 30-60 seconds; manual eating is unaffected. QuickTeleport applies only to world portals; dungeon entrances retain vanilla safety checks.
11 Sep 2026Server: door timingDoors close after everyone stays 8 m away for 4 seconds. Returning inside 8 m cancels the countdown; leaving starts a fresh timer. Opening remains manual. Already live; no client download.
11 Sep 2026Server: automatic processingRemoved the player-distance requirement for feeding kilns and smelters. Supply chests still need to be closed and within 4 m; one input is reserved. AutoStore's separate dropped-item distance remains unchanged. Already live; no client download.
11 Sep 2026Guide clarificationExplained cartography-table Read map, front-only automatic chest labels, and the separate ranges for routing, processing, crafting and dropped-item storage.
11 Sep 202620260911.4SmarterContainers now searches 30 metres from your character. Close Valheim and reopen Wodigurong to update.
11 Sep 202620260911.3Auto-eat now waits until 10% of food duration remains, instead of refreshing at half-time. Close Valheim and reopen Wodigurong to update. Manual eating is unchanged.
11 Sep 202620260911.2Fixed rapid SmartContainers transfers. If a chest is briefly busy, your stack stays in your inventory and retries automatically while the chest stays open. Close Valheim and reopen Wodigurong to update.
11 Sep 202620260911.1Updated the server and mods for Steam hotfix 1.0.12. Let Steam finish updating, close Valheim, then reopen Wodigurong. Your existing launcher downloads the matching mods automatically; no new EXE needed.
10 Sep 2026Launcher 8 (retired)Historical release: checked Steam sign-in and updated its own EXE. Replaced by the native MSI; do not reuse or restore the old EXE.
10 Sep 202620260910.8Added SmarterContainers with our tested compatibility patch. Ctrl-click deposits can route to nearby matching chests. Close Valheim and reopen Wodigurong to update; no new EXE needed.
10 Sep 202620260910.7Added container labels, automatic storage and processing, automatic doors, map-table discoveries, wishbone detection improvements, tame following, floating loot recovery, container-fed animals and inventory trash. Wave to deposit matching inventory items into nearby chests. Trash permanently deletes items with no refund. Relaunch Wodigurong to update; no new EXE needed. Floating loot recovery is not guaranteed, and portal labels may stay stale.
10 Sep 202620260910.6Enabled auto-eat, doubled auto-pickup reach to 4 m, and shortened creature corpse disappearance/loot delay to a random 0-0.5 seconds. Relaunch Wodigurong to update. Special death animations still play.
10 Sep 202620260910.5Fixed building, repair/removal, nearby-chest crafting, planting and grave recovery. Corrected server settings for plant growth.
10 Sep 202620260910.4Repaired the hammer build menu failing to open on right-click.
10 Sep 202620260910.3Repaired the crafting error that could leave Escape blocked.
10 Sep 202620260910.2Repaired missing crafting ingredients and the disabled Craft button.
10 Sep 202620260910.1Repaired attack compatibility and skipped the startup movie.
10 Sep 2026LauncherOne download, automatic mod updates and old-mod backups. Valheim icon added.
10 Sep 2026Windows download alertMicrosoft review is pending. Updated Defender definitions passed a local scan of the EXE; browser warnings may remain.